The Boogeyman
Disclaimer: This is not my work; everything is written by Caelic. I tried to duplicate his original formatting as much as I could.
Just a high-level adversary I'm toying with for an Eberron campaign. Any suggestions appreciated. Most of the build is still rudamentary, and I'd love to find feats to make it more efficient.
In all times, in all places, children have their stories of the dark figure who lurks in the shadows, ready to pounce on the unwary and drag them off. He goes by many names in many cultures, but is known to some simply as the Boogeyman. Parents, of course, always dismiss such stories with the same strengthless reassurances--there's no such thing as a Boogeyman, he's not hiding in the closet, and he's not going to eat you. The children know differently, though.
And in the city of Sharn, the children are right. There IS a Boogeyman, and he IS coming to eat your soul.
Nobody knows for sure who this creature is, or how he came to be...but he is undeniably more than childrens' stories. The dregs of the city speak of him in hushed whispers, and there are certain areas of the sewers and the low city which they avoid like the plague. These are the haunts of the Boogeyman, and those who go in do not come out again. He has worn a thousand faces, and will wear a thousand more--usually the faces of those most trusted by his victim. He lives not for the kill, but for the terror in the eyes of his chosen prey. The fear is what adds savor to his meat...and his meat is nothing less than the souls of living beings. The innocent and the wicked alike are his prey, and all who know of him fear him.
The Boogeyman is real. Pray that he's not hiding under your bed when you go to bed tonight.
THE BOOGEYMAN
Changeling Rogue2/Hexblade3/Warshaper3/Soul Eater 10/Blackguard 2
1. Rogue 1: SA +1d6, Trapfinding, Alertness
2. Rogue 2: Evasion
3. Hexblade 1: Hexblade's Curse, 1/day, Power Attack
4. Hexblade 2: Arcane Resistance
5. Hexblade 3: Mettle
6. Warshaper 1: Morphic Weapons, Morphic Immunities, WF: Claw
7. Warshaper 2: Morphic Body
8. Soul Eater 1: Energy Drain 1
9. Warshaper 3: Morphic Reach, Cleave
10. Soul Eater 2: Soul Strength
11. Soul Eater 3: Soul Blast
12. Soul Eater 4: Soul Enhancement, Multiattack
13. Soul Eater 5: Soul Endurance
14. Soul Eater 6: Soul Radiance
15. Soul Eater 7: Energy Drain 2, Improved Sunder
16. Blackguard 1: Aura of Evil, Detect Good, Poison Use
17. Blackguard 2: Dark Blessing, Smite Good 1/day
18. Soul Eater 8: Soul Agility
19. Soul Eater 9: Soul Slave
20. Soul Eater 10: Soul Power
STATS (28 pt buy)
STR: 10 +4 unnamed +4 enhancement=18
DEX: 10 +4 enhancement=14
CON: 16 +4 unnamed +4 enhancement=24
INT: 10
WIS: 10 +4 inherent +6 enhancement=20
CHA: 16 +5 level +5 inherent +6 enhancement=32
BAB: 18
SAVES:
FORT: 14+7+11=+32 (+43 vs. spells)
REF: 12+2+11=+25 (+36 vs. spells)
WILL: 11+5+11=+26 (+37 vs. spells)
KEY ITEMS: Tome of Charisma +5, Tome of Wisdom +4, Cloak of Charisma +6, Periapt of Wisdom +6
TACTICS: The Boogeyman has created an underground kingdom for himself in the sewers of Sharn, populated by his subjects...the husks of his former victims, now wights under his command. He sends these servants out at night to snatch the unwary, dragging them down to his underground domain to fill his menagerie. Always hungry, he is nonetheless a fussy eater, preferring to feed only upon souls in the uttermost states of terror. While the prisoners in his menagerie serve to slake his thirst for fear and misery on a day to day basis...and occasionally serve as his food in lean times...he prefers to hunt on the surface, selecting victim (preferrably an innocent) and then stalking them relentlessly. With his ability to shift forms, he is able to gather information on his prey with relative ease. When ready to strike, he comes to them in the forms of those they trust the most, terrorizing them before devouring their souls.
In combat, the Boogeyman sprouts claws, fangs, and horrific tentacles. While these weapons do little physical damage, they are nonetheless absolutely deadly, as each strike bestows two negative levels on the target.
Typically, the monster attacks with two claws, a bite, and two tentacles, possibly resulting in ten negative levels per round.
Just a high-level adversary I'm toying with for an Eberron campaign. Any suggestions appreciated. Most of the build is still rudamentary, and I'd love to find feats to make it more efficient.
In all times, in all places, children have their stories of the dark figure who lurks in the shadows, ready to pounce on the unwary and drag them off. He goes by many names in many cultures, but is known to some simply as the Boogeyman. Parents, of course, always dismiss such stories with the same strengthless reassurances--there's no such thing as a Boogeyman, he's not hiding in the closet, and he's not going to eat you. The children know differently, though.
And in the city of Sharn, the children are right. There IS a Boogeyman, and he IS coming to eat your soul.
Nobody knows for sure who this creature is, or how he came to be...but he is undeniably more than childrens' stories. The dregs of the city speak of him in hushed whispers, and there are certain areas of the sewers and the low city which they avoid like the plague. These are the haunts of the Boogeyman, and those who go in do not come out again. He has worn a thousand faces, and will wear a thousand more--usually the faces of those most trusted by his victim. He lives not for the kill, but for the terror in the eyes of his chosen prey. The fear is what adds savor to his meat...and his meat is nothing less than the souls of living beings. The innocent and the wicked alike are his prey, and all who know of him fear him.
The Boogeyman is real. Pray that he's not hiding under your bed when you go to bed tonight.
THE BOOGEYMAN
Changeling Rogue2/Hexblade3/Warshaper3/Soul Eater 10/Blackguard 2
1. Rogue 1: SA +1d6, Trapfinding, Alertness
2. Rogue 2: Evasion
3. Hexblade 1: Hexblade's Curse, 1/day, Power Attack
4. Hexblade 2: Arcane Resistance
5. Hexblade 3: Mettle
6. Warshaper 1: Morphic Weapons, Morphic Immunities, WF: Claw
7. Warshaper 2: Morphic Body
8. Soul Eater 1: Energy Drain 1
9. Warshaper 3: Morphic Reach, Cleave
10. Soul Eater 2: Soul Strength
11. Soul Eater 3: Soul Blast
12. Soul Eater 4: Soul Enhancement, Multiattack
13. Soul Eater 5: Soul Endurance
14. Soul Eater 6: Soul Radiance
15. Soul Eater 7: Energy Drain 2, Improved Sunder
16. Blackguard 1: Aura of Evil, Detect Good, Poison Use
17. Blackguard 2: Dark Blessing, Smite Good 1/day
18. Soul Eater 8: Soul Agility
19. Soul Eater 9: Soul Slave
20. Soul Eater 10: Soul Power
STATS (28 pt buy)
STR: 10 +4 unnamed +4 enhancement=18
DEX: 10 +4 enhancement=14
CON: 16 +4 unnamed +4 enhancement=24
INT: 10
WIS: 10 +4 inherent +6 enhancement=20
CHA: 16 +5 level +5 inherent +6 enhancement=32
BAB: 18
SAVES:
FORT: 14+7+11=+32 (+43 vs. spells)
REF: 12+2+11=+25 (+36 vs. spells)
WILL: 11+5+11=+26 (+37 vs. spells)
KEY ITEMS: Tome of Charisma +5, Tome of Wisdom +4, Cloak of Charisma +6, Periapt of Wisdom +6
TACTICS: The Boogeyman has created an underground kingdom for himself in the sewers of Sharn, populated by his subjects...the husks of his former victims, now wights under his command. He sends these servants out at night to snatch the unwary, dragging them down to his underground domain to fill his menagerie. Always hungry, he is nonetheless a fussy eater, preferring to feed only upon souls in the uttermost states of terror. While the prisoners in his menagerie serve to slake his thirst for fear and misery on a day to day basis...and occasionally serve as his food in lean times...he prefers to hunt on the surface, selecting victim (preferrably an innocent) and then stalking them relentlessly. With his ability to shift forms, he is able to gather information on his prey with relative ease. When ready to strike, he comes to them in the forms of those they trust the most, terrorizing them before devouring their souls.
In combat, the Boogeyman sprouts claws, fangs, and horrific tentacles. While these weapons do little physical damage, they are nonetheless absolutely deadly, as each strike bestows two negative levels on the target.
Typically, the monster attacks with two claws, a bite, and two tentacles, possibly resulting in ten negative levels per round.